IN-THIS-CORNER-OF-THE-WORLD-1169x520

In This Corner of the World is a Simple, Perfect Exhibit of Life

On my five-hour bus ride home, I watched Sunao Katabuchi’s latest animated film, In This Corner of the World (Kono Sekai no Katasumi ni), which had been recommended by my Japanese language professor. Captivated by the candor of Katabuchi’s resonant storytelling, everything around me melted away, and the world was reduced to my phone’s six-by-three-inch screen. The wistful soundtrack and clean animation throughout instantly swept me away to simpler times. Set during World War II, this award-winning film is an expressive story about Suzu, a woman who leaves her family in Hiroshima to join her husband in Kure, a naval port city. A daydreamer and storyteller, Suzu has a bashful disposition and inclination to capture the changing world through illustration.

CBP_4217

Not Strange At All

Chicago-based Louis The Child performed on the Arts Quad on August 26, delivering a killer set that was meant to be enjoyed by all, from the frequent festival-goers to the unsung indie-listeners. The EDM duo, comprised of Freddy Kennett and Robby Hauldren, stand out from the slew of emerging EDM artists with their unique blend of tropical house instrumentals and futuristic bass synths. I first heard Louis the Child perform at a basement dance club in D.C. known for its patronage of obscure, underground DJs and indie bands. They had opened for Shawn Wasabi — another notable EDM button-masher — and blew me away with their remix of “Roses” by The Chainsmokers. At the time, I knew Louis the Child was a group to keep an eye on; their approach to EDM was so fresh and diverse that of course EDM-lovers all over America would realize their genius in the upcoming months.

Stardew Valley brings classic RPG mechanics into the modern era.

Stardew Valley: Pushing The Boundaries of Farming RPGs

Imagine merging the game mechanics of Terraria and the flexibility of Harvest Moon, and you will come close to envisioning Eric Barone’s new “country-life RPG,” Stardew Valley, the culmination of four years of development. In the game, the player inherits his late grandfather’s farm — sound familiar, Harvest Moon fans? — and has the ability to bring the overgrown farm back to life, form relationships with Pelican Town residents, explore deep caves, improve various skills and make life-changing decisions in the community — among countless other opportunities. Moreover, the dynamic character dialogues, changing seasons and quests from the townspeople foster an altogether engaging and immersive experience for the player. Creating a complete game is a lot of work for a solo developer, but Barone definitely pulled it off.