LU | Becoming the Main Character

Part of the main character trend pitfalls into an obsession with being different, and using one’s individualism — whether it’s in fashion and self expression, habits, or even taste — as cultural currency.

The Rise of ‘Among Us’

Considering the addictive quality and immersive fun of Among Us, it is evident that this game’s popularity may be a reflection of everyone’s need to destress and forget about the world for a few hours.

PERATI | Post-Election Escapism: ‘The Queen’s Gambit’

After the chaos and uncertainty of the election last week, watching The Queen’s Gambit has served as the perfect post-election escapism. “It’s an entire world of just 64 squares. I feel safe in it. I can control it. I can dominate it,” chess prodigy Beth says, in Scott Frank’s adaptation of Walter Tevis’ 1983 coming-of-age novel.

YANDAVA | The Paintings on the Wall

At home, however, the line between art and object blurs. It’s only when you decide to pay attention that the item reasserts its life force, its living history, its story and significance.

LU | Post-Election Self Care

This week’s Breathing Room is an encouragement to us all to stop for a moment and remind ourselves that, yes, we are privileged to have time and air to breathe, and most importantly, to stop and take that breath.

What Trump’s Use of Nazi Imagery Indicate About His Campaign

Trump’s visuals have been the centerpiece of some of the most controversial moments of his re-election campaign. The Trump campaign has managed their visual production in a way much different from anything we have seen before, often including many overtly racist and sometimes fascist undertones. Impactful visuals are a huge part of any successful election campaign. The more ideas and visuals that stick with people, the more likely they are to pay attention to the campaign’s message. The images and motifs used in political signs, merchandise and advertisements are typically shaped by current events and what people will most likely gravitate toward.