You may have first seen Cel Shading in 2013 with the premiere of RWBY, an “American Anime” aimed at both American and Japanese anime fans. Characters are 3D models, like a lot of modern animation, but they look a little different from their Disney-Pixar cousins. In stills, they could fool you into thinking they’re two-dimensional drawings or frames from some traditionally-drawn anime. The character’s skin looks flat and their eyes are large and cartoony. Cel Shading is a technique long used by video games, from the classic Katamari Damacy to the more recent The Legend of Zelda: Breath of the Wild, but in recent years, animation studios have used it to bring the anime style into the modern era.