Jurassic World: Fallen Kingdom Bites Off More Than It Can Chew

To appropriate Ian Malcolm’s (Jeff Goldblum) famous line from 1993’s Jurassic Park, Universal Studios’ executives were so preoccupied with whether or not they could make a sequel series to Steven Spielberg’s hit dino film that they never stopped to think about whether they should have. Yet in Hollywood, when there are more explanations for why a film bombs at the box office than why it exists in the first place, even a sacred fossil like the Jurassic Park franchise is not allowed a graceful passing. In 2015, the nostalgic yet predictable Jurassic World was released, and roaring into screens three years later is Fallen Kingdom. Thanks to director J.A. Bayona’s chilling oversight (if there was ever to be a horror movie with dinos to be made, this would be the one) and a fresh setting to ground the monstrous conflict (the saga has finally moved on from malfunctioning theme parks and their clueless supervisors), this sequel is a marked improvement over its predecessor. However, like its featured hybrid dinosaur the Indoraptor, Fallen Kingdom’s 128 minute runtime is unevenly split amongst the goals it sets out to achieve, and its attempts at complexity and multi-layering come off as convoluted.