GUEST ROOM | Cel Shading, Framerates and The Dragon Prince

You may have first seen Cel Shading in 2013 with the premiere of RWBY, an “American Anime” aimed at both American and Japanese anime fans. Characters are 3D models, like a lot of modern animation, but they look a little different from their Disney-Pixar cousins. In stills, they could fool you into thinking they’re two-dimensional drawings or frames from some traditionally-drawn anime. The character’s skin looks flat and their eyes are large and cartoony. Cel Shading is a technique long used by video games, from the classic Katamari Damacy to the more recent The Legend of Zelda: Breath of the Wild, but in recent years, animation studios have used it to bring the anime style into the modern era.