A harvest moon supermoon lunar eclipse shone brightly in Ithaca on Tuesday, Sept. 17. With a name like that, a harvest moon supermoon lunar eclipse certainly sounds like an overwhelmingly awesome astronomical event.
Imagine merging the game mechanics of Terraria and the flexibility of Harvest Moon, and you will come close to envisioning Eric Barone’s new “country-life RPG,” Stardew Valley, the culmination of four years of development. In the game, the player inherits his late grandfather’s farm — sound familiar, Harvest Moon fans? — and has the ability to bring the overgrown farm back to life, form relationships with Pelican Town residents, explore deep caves, improve various skills and make life-changing decisions in the community — among countless other opportunities. Moreover, the dynamic character dialogues, changing seasons and quests from the townspeople foster an altogether engaging and immersive experience for the player. Creating a complete game is a lot of work for a solo developer, but Barone definitely pulled it off.